Making Of: Sendai Mediatheque
Making Of: Sendai Mediatheque Imagine Studio presents Sendai Media as personal project. It was made for educational and experimental purposes concerning the architectural visualizations. Sendai Mediatheque (the reference building) is a library in Sendai, Miyagi Prefecture, Japan. It was designed by Toyo Ito in 1995 and completed in 2001. We wanted to represented this beautiful architecture, refracted through our minds. It includes several images during the autumn season with different lighting scenario. We decided to share our knowledge through this “making of”. Enjoy it! Concept&References/Inspiration We needed some references for inspiration and information also. Here you can see some of them:
Modelling/Cameras&Composition
We looked for some drawing, 3d model or any info that would help us to get the basic lines of the building and the environment. So we found several drawings and a 3d model. It was not detailed as we wanted it, so it was fixed a bit and some details were added:
On the following screenshots you can see what we did with the environment. Our desire was to prepare the landscape a little bit different from the original:
For finding the most appropriate camera angles we tested different points of view. We chosen 9 of them, which had most interesting composition…the following illustrates first drafts:
Materials
There is nothing special about the materials. You can see it below:
Vegetation
We decided to make an autumn scenario. The trees are iCube, we erased them leafs, made some basic adjustments on the materials and added VrayDisplacementMod modifier for more detailed bark appearance:
Lighting
The idea was to achieve realistic lighting. For illumination the scene it was used VrayLight type Dome with HDRI. We used our favorites HDRI – Peter Guthrie
Render Settings
We used irradiance map plus light cache for the GI bounces. Each render took from 7 to 10 hours on one computer – i7, 48 gb ram, on resolution of 4000x. Only the top view with the flying leaves was very slow (motion blur was generated with the vray camera), and it was around 17-20 hours.
Post Production
Usually we use render elements to fine-tune the materials...and the standard photoshop tools (mainly curves and hue/saturation), as plugins - PhotoLooks(Magic Bullet).


Final Result
Here you can see the final images:








